Volume 23, Issue 2 (6-2024)                   JRUMS 2024, 23(2): 169-182 | Back to browse issues page

Ethics code: IR.BASU.REC.1402.005


XML Persian Abstract Print


Download citation:
BibTeX | RIS | EndNote | Medlars | ProCite | Reference Manager | RefWorks
Send citation to:

Sharifi Fard S A, Asadi F, Ali Babaei G, Kermani A, nabizadeh S. Comparing the Components of Psychological Well-Being and Emotional Intelligence in Players with and Without Computer Game Addiction in Secondary School Students of Alborz City: A Descriptive Study. JRUMS 2024; 23 (2) :169-182
URL: http://journal.rums.ac.ir/article-1-7388-en.html
MSc. General Psychology, Faculty of Psychology and Educational Sciences, Al-Zahra University, Tehran, Iran.
Abstract:   (460 Views)
Background and Objectives: Computer games have become an important part of teenagers' lives. These games have positive and negative consequences, including addiction. Therefore, the aim of this study was to compare the components of psychological well-being and emotional intelligence in players with and without addiction to computer games.
Materials and Methods: The present research method is descriptive and the statistical population included all the students of secondary schools (second period) in the academic year of 1401-1402 in Alborz City; from this population, first, by multi-stage random cluster method and then by purposive method and by implementing a Game Addiction Scale (Game Addiction Scale; GAS-7) on computer game players, 112 participants were selected as the target sample (56 participants with addiction and 56 participants without addiction). After removing incomplete and outlier data, 51 participants remained in each group (102 in total). In addition to GAS-7, Ryff’s Psychological Well-Being Scale (RPWS-18) and Wong Law’s Emotional Intelligence Scale (WLEIS-16) were also implemented. Multivariate analysis of variance (MANOVA) test was used for the final analysis of the data.
 Results: The results showed that addicted players scored significantly less in all psychological well-being components than the comparison group (p<0.001). Also, they obtained lower scores in the use and regulation of emotions (p<0.001).
Conclusion: Based on the results, players with addiction had weaker psychological well-being and emotional intelligence than the comparison group. Based on this, by identifying students with addiction, educational measures to improve emotional intelligence and well-being in secondary schools seem necessary.
Keywords:  Computer game addiction, Psychological well-being, Emotional intelligence, Emotional regulation
Funding: This study was funded by the General Department of Education of Alborz Province.
Conflict of interest: None declared.
Ethical considerations: The Ethics Committee of Bu Ali Sina University approved the study (ID IR.BASU.REC.1402.005).
Authors’ contributions:
- Conceptualization: Sayed Ali Sharifi Fard and Ali Kermani
- Methodology: Sayed Ali Sharifi Fard
- Data collection: Forough Asadi and Golnaz Ali Babaei
- Formal analysis: Safdar Nabizadeh and Ali Kermani
- Supervision: Sayed Ali Sharifi Fard
- Project administration: Sayed Ali Sharifi Fard
- Writing _ original draft: Sayed Ali Sharifi Fard and Forough Asadi
- Writing – review & editing: Ali Kermani
 
Full-Text [PDF 328 kb]   (213 Downloads) |   |   Full-Text (HTML)  (304 Views)  
Type of Study: Research | Subject: Psychiatry
Received: 2024/05/14 | Accepted: 2024/06/5 | Published: 2024/06/21

References
1. Kaplan HI, Sadock BJ, Grebb JA. Synopsis of psychiatry: behavioral sciences, clinical psychiatry. (11th ed). New York, Wolters Kluwer, 2015, pp.105.
2. Li H, Wang S. The role of cognitive distortion in online game addiction among Chinese adolescents. Children and Youth Services Review 2013; 35(9): 1468-75.
3. Sharifi Fard SA, Shastfooladi M, Ali Babaei G Yaghoobi S. Comparison of nostalgia, distress tolerance and feeling of loneliness in adolescent boys addicted and not addicted to computer games 2020. 6th International School Psychology Conference, Tehran, Iran. [Farsi]
4. Wu X, Gai X, Wang W. Subjective well-being and academic performance among middle schoolers: A two-wave longitudinal study. Journal of Adolescence 2020; 84(1): 11-22.
5. Ryff CD, Keyes CL. The structure of psychological well-being revisited. Journal of Personality and Social Psychology 1995; 69(4): 719-27.
6. Ryff CD. Happiness is everything, or is it? Explorations on the meaning of psychological well-being. Journal of personality and social psychology 1989;57(6):1069-1081.
7. Wang HR, Cho H, Kim DJ. Prevalence and correlates of comorbid depression in a nonclinical online sample with DSM-5 internet gaming disorder. Journal of Affective Disorders 2018; 226: 1-5.
8. Saquib N, Saquib J, Wahid A, Ahmed AA, Dhuhayr HE, Zaghloul MS, Et al. Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia. Addictive Behaviors Reports 2017; 6: 112-7.
9. Goh C, Jones C, Copello A. A further test of the impact of online gaming on psychological wellbeing and the role of play motivations and problematic use. Psychiatric Quarterly 2019; 90(4): 747-60.
10. Ghaderi F, Alaeinezhad N. The positive role of computer games in the development, psychological well-being and executive functions of children and adolescents. Rooyesh 2021; 9(11) :139-148. [Farsi]
11. Jones C, Scholes L, Johnson D, Katsikitis M, Carras MC. Gaming well: links between videogames and flourishing mental health. Frontiers in Psychology 2014; 5:76833.
12. Afriwilda MT. The Relationship Between Psychological Well-Being, Discipline and Online Gaming Addiction Among High School Students in Central Java. In2nd Annual Conference on Social Science and Humanities (ANCOSH 2020) 2021 (pp. 180-3). Atlantis Press.
13. Cherry MG, Fletcher I, O'sullivan H, Shaw N. What impact do structured educational sessions to increase emotional intelligence have on medical students? BEME Guide No. 17. Medical Teacher 2012; 34(1): 11-9.
14. Liu M, Ren S. Moderating effect of emotional intelligence on the relationship between rumination and anxiety. Current Psychology 2018; 37: 272-9.
15. Király O, Nagygyörgy K, Griffiths MD, Demetrovics Z. Problematic Online Gaming. Behavioral Addictions.
16. Nordby K, Løkken RA, Pfuhl G. Playing a video game is more than mere procrastination. BMC Psychology 2019; 7: 1-2.
17. Noori F, Bonyadi F. Understanding the Relationship between Computer Games and Components of Emotional Intelligence Among Male Students in Tehran. Rasaneh 2016; 26(4): 149-73. [Farsi]
18. Dang DL, Zhang MX, Leong KK, Wu AM. The predictive value of emotional intelligence for internet gaming disorder: A 1-year longitudinal study. International Journal of Environmental Research and Public Health 2019; 16(15): 2762.
19. Kircaburun K, Demetrovics Z, Griffiths MD, Király O, Kun B, Tosuntaş ŞB. Trait emotional intelligence and internet gaming disorder among gamers: The mediating role of online gaming motives and moderating role of age groups. International Journal of Mental Health and Addiction 2020;18: 1446-57.
20. Delavar A. Research methods in psychology and educational sciences (5th edition). Tehran, Publishing House, 2021, pp. 65.
21. Khazaal Y, Breivik K, Billieux J, Zullino D, Thorens G, Achab S, Et al. Game addiction scale assessment through a nationally representative sample of young adult men: Item response theory graded–response modeling. Journal of Medical Internet Research 2018; 20(8): e10058.
22. Lemmens JS, Valkenburg PM, Peter J. Development and validation of a game addiction scale for adolescents. Media Psychology 2009, 12(1): 77-95.
23. Nabi Zadeh S, Sharifi Fard S, Zoghi Paidar M, Zolgharnain M, Darki Z. Validation of the Persian version of the Online Game Addiction Scale among Adolescents. Bu Ali Sina University 2023, Hamedan, Iran (In Press). [Farsi]
24. Ryff CD. Happiness is everything, or is it? Explorations on the meaning of psychological well-being. Journal of Personality and Social Psychology 1989; 57(6): 1069-1081.
25. Khanjani M, Shahidi SH, Fathabadi J, Mazaheri MA, Shokri O. Factorial structure and psychometric properties of the short form (18 questions) of Ryff psychological well-being scale in male and female students. Journal of Thought and Behavior in Clinical Psychology 2014; 9(32): 27-36. [Farsi]
26. Wong CS, Law KS. The effects of leader and follower emotional intelligence on performance and attitude: An exploratory study. Leadership Quarterly 2002; 13: 243-74.
27. Ali Babaei G, Rahimi H, NabiZadeh S, Ramezani S, ShadGahraz S. Validation of Wang Low Emotional Intelligence Scale. Culture in Islamic University 2024; 14(1): (In Press). [Farsi]
28. Safari L. Investigating the effect of internet addiction on psychological well-being and aggression in students. Research of Nations 2023; 95: 99-117. [Farsi]
29. Kermani A, Basharpoor S, Narimani M. The Effectiveness of Computerized Training of Visual-Motor Skills on Motor Impulsivity and Response Inhibition in Children with Attention Deficit/Hyperactivity Disorder, 2021; 21(4): 99-112. [Farsi]
30. Rice R. Video games in psychotherapy (1th ed). New York, Routledge publications, 2022. pp. 150.
31. Tas İ. The pattern of relationship between attachment styles, gaming addiction and empathetic tendency among adolescents. Eurasian Journal of Educational Research 2019; 19(83): 125-44.
32. Salehi M. The Effect of Computer Games on Emotional Intelligence of High School Students. Information and Communication Technology in Educational Sciences 2019; 9(3): 77-97.
33. Krishnamoorthy P, Kalpana B. Gaming addiction and its impact on emotional intelligence among school students during COVID–19 pandemic. Current Pediatric Research 2021. https://pesquisa.bvsalud.org/global-literature-on-novel-coronavirus-2019-ncov/resource/pt/covidwho-1553144.
34. Taherkhani M, Hasani J. Examining the relationship between emotional intelligence and the degree of addiction to computer games among teenagers. The 4th National Conference on Sustainable Development in Educational Sciences and Psychology, Social and Cultural Studies 2015. Tehran. Iran. [Farsi]
35. Estévez AN, Jáuregui P, Sánchez-Marcos I, López-González H, Griffiths MD. Attachment and emotion regulation in substance addictions and behavioral addictions. Journal of Behavioral Addictions 2017; 6(4): 534-44.

Add your comments about this article : Your username or Email:
CAPTCHA

Send email to the article author


Rights and permissions
Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

© 2024 CC BY-NC 4.0 | Journal of Rafsanjan University of Medical Sciences

Designed & Developed by : Yektaweb